Results

Intellectual Outputs which are produced in the project.

Intellectual Output 1: STEAM4ALL School's Index

IDENTIFYING GOOD PRACTICES AND BUILDING THE STEAM-ROBOTICS COMPETENCE FRAMEWORK BASED ON ENVIRONMENTAL CHALLENGES
The foundation of education is sharing. And when people from different cultures and countries are involved, it is even more enriching.

— President of European Commission von der Leyen

The primary focus of this activity was on the conceptual mapping of benchmarks and indicators within the COMPETENCE FRAMEWORK. These benchmarks guide trainers’ aims and objectives, while the indicators signify learners’ competence levels. This framework serves as the basis for the forthcoming monitoring, assessment, and validation process utilizing Open Badges, along with the Educational Tool Kit.

To facilitate the development of a targeted curriculum encompassing the acquisition of STEAM-related skills among students, the identification of requisites, deficiencies, infrastructure, and equipment was imperative, undertaken at the scholastic level encompassing both educators and students.

The process of conducting the STEAM AUDIT took the form of a structured questionnaire accompanied by succinct scenarios, designed to assess the knowledge domain of students and teachers alike. The overarching objective was to engage approximately twenty participants from each collaborating partner country in this endeavor.

📊 ONLINE SKILLS AUDIT TOOL
for students

Special questions were prepared to gather information on whether young people know the meaning of the acronym STEAM, have interest in STEAM or jobs related to STEAM, aware of 3D printing and Drone Piloting possibilities, etc.

🧑🏽‍💻 ONLINE SKILLS AUDIT TOOL
for teachers & educators

School staff was asked about STEAM approach to studies, differences between teaching with or without technological tools, awareness about non-formal education, availability of tech equipment in schools, etc.

STEAM4ALL Skills Audit Among School Teachers

Netherlands

Check out the STEAM Skills Audit, conducted by Stichting Amsterdam European Mobility.

Germany

Check out the STEAM Skills Audit, conducted by Werkstatt-Berufskolleg Erfurt.

Italy

Check out the STEAM Skills Audit, conducted by European Digital Learning Network.

Greece

Check out the STEAM Skills Audit, conducted by 2nd Laboratory Center of Piraeus.

Cyprus

Check out the STEAM Skills Audit, conducted by the Emphasys Education & Training Center.

Download IO1 files ⬇️

IO1-A2: PREPARATION OF THE ON-LINE SKILLS AUDIT TOOL

The partners collaborated to prepare preliminary drafts of questionnaires requisite for the formulation of the STEAM AUDIT TOOL. Subsequent to this phase, the questionnaires were subjected to comprehensive analysis by each respective partner entity.

 

ON-LINE SKILLS AUDIT TOOL (Teachers & Educators) 

ON-LINE SKILLS AUDIT TOOL (Students) 

📄 STEAM4ALL National AuditFinal Compilation (pdf, eng 🇬🇧)

 

IO1-A4: STEAM4ALL COMPETENCE FRAMEWORK

TRANSLATION IN PARTNER LANGUAGES:

Intellectual Output 2: STEAM4ALL Interdisciplinary Educational Toolkit

TEACHING STEAM AND DIGITAL SKILLS (ROBOTICS, 3D, CODING ETC) THROUGH ENVIRONMENTAL TOPICS

The Educational Toolkit was designed as follows:

  1. The module foundation draws from the outcomes of IO1, partners’ expertise, and EC recommendations from the DigiComp Framework.
  2. The module centers on cross-curricular scenarios related to environmental issues, addressing gaps through IT solutions, promoting an interdisciplinary approach.
  3. Flexibility is a key feature, catering to school curricula and non-formal learning, with a sequential structure based on levels.
  4. Each level encompasses an introduction to digital skills and a challenge related to environmental issues, promoting social and personal skills.
  5. A significant emphasis on STEAM skills is achieved through Robotics, 3D Technologies, and Game Design, with a series of modules at different skill levels. The partnership initiated the framework’s draft template, subject to finalization by all partners. 

🪆 3D Design & Printing

The module holds significant value as it equips them with foundational skills in a cutting-edge technology that bridges creativity and innovation. Such a course not only fosters hands-on learning and critical thinking but also nurtures spatial visualization and problem-solving abilities, all essential in a rapidly evolving technological landscape.

❊ Drone Piloting

The module empowers pupils to engage with real-world applications, nurturing their problem-solving and computational thinking abilities while fostering creativity and curiosity. By delving into drone piloting through both block-based and Python coding, students not only develop a foundational understanding of programming but also cultivate a strong sense of digital literacy and adaptability.

STEAM4ALL Open Badges Ecosystem

Open Badges serve as digital representations of various accomplishments, including skills, learning outcomes, achievements, and experiences. They encompass both hard skills, such as knowledge and competences, and soft skills like critical thinking and communication. These badges validate participation, community involvement, official certification, and authorization.

The consortium has designed the ecosystem to promote accessible, quality, digital youth work. With the help of the Open Badges, digital validation certificates are issued for the completion of certain modules and tasks, and the chosen competences are improved.

Intellectual Output 3: Cloud-based Platform and mobile App

e-LEARNING, e-ASSESSMENT, e-COMMUNITY AND e-STEAM4ALL NETWORK

In the course of the project, an accompanying 📱 STEAM4ALL Mobile App was developed in conjunction with the 💻  STEAM4ALL e-learning platform, aimed at facilitating Mobile learning (M-Learning) and enabling seamless access to learning materials in diverse locations and timeframes.

This strategic approach aimed to foster individualized and self-directed learning experiences. The Mobile App was designed to extract pertinent data from the web-based e-learning platform and provide users with a contemporary and user-centric interface through which educational content, assessments, profiles, communication tools, and open badges could be accessed and navigated efficiently.

The impact

Video Instructions

Check out our “How to” videos about using the STEAM4ALL app

Install the STEAM4ALL app

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How to register on the app

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How to enrol & access courses

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How to change the language

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How to view courses

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How to award a STEAM4ALLBadge

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