Empowering Future Generations
WITH STEAM SKILLS FOR A BETTER SKILLS MATCH ON THE LABOUR MARKET
About the Project
STEAM4ALL – SUPPORTING THE DIGITAL INCLUSION OF ALL STUDENTS THROUGH AN INTER-DISCIPLINARY PROGRAMME FOR A SUSTAINABLE FUTURE
The hands-on experience of learning to design, build and program robots of increasing complexity can greatly boost young people’s teamwork and problem-solving abilities, while helping them to learn how abstract concepts of mathematics, engineering and computing actually work in practice. If young people get involved in robotics on a competitive level, they will encounter a whole new arena of exciting creative and practical challenges. New learning methods such as experienced-based learning, work-integrated learning, and experimental-learning can be easily promoted thus encouraging young children to take active role in their learning building on newly acquired skills, using existing knowledge, applying into specific scenarios and gradually enriching it with the advanced features of knowledge.
- Increase teachers’ professional development and digital competences.
- Improve school children’s learning abilities in relation to the STEAM skills
- Promote the synergies between the schools, the community and other stakeholders.
There are two main target groups:
- the direct target group is school education students who will be given the opportunity to acquire coding and robotic skills, as well as develop STEAM related skills
- the indirect target group is school teachers whose profiles will be upgraded and strengthened through the professional development programme to be developed.